
Dominik Strzałko
Game Developer
@snowycocoon
ArtStation
@snowycocoon
Discord
snowycocoon
YouTube
@SnowyCocoon
GitHub
@SnowyCocoon
itch.io
snowycocoon
About
Professional developer and programmer since 2020 with a strong passion for the technical side of game development, ai, and experimental technologies. I enjoy exploring new features, technologies, and game engines.
Currently focusing on creating shaders, materials, and procedural content in my free time, while professionally developing games using Unity and Godot.
Skilled in Unity, Godot, and UE5 with experience in both 2D and 3D games, VFX, procedural generation, and AI/ML integration.
Building my homelab in free time. I host my own services, including a personal cloud, Local LLMs, Stable Diffusion using ComfyUI, PiHole, Arr Stack, and more. Currently there are 4 servers in my homelab, and I'm planning to expand it with more powerful hardware soon. I automate everyting using Linux and Python.
Big AI enthusiast, always eager to learn about the latest advancements in the field. Extending my knowledge in Agentic Engineering, AI Models/Agents and their applications. Expertise spans Data Science, NLP, Computer Vision, and Deep Learning.
Stack: Game Development
Stack: Technical Art
Stack: AI / ML
Stack: Fullstack
Blog
Experience

Inlet Pipe Productions
Poland, Remote
Senior Godot Developer
07.2026–Present
Full-time
- •Developing new unannounced game project in Godot Engine
- •being responsible for the technical side of the project, including programming, architecture, shaders, and optimization
- •more details will be revealed soon

SnowyCocoon (Personal Brand)
Poznan, Poland, Remote
Technical Artist, Game Developer
01.2025–Present
Self-employed
- •Creating materials and textures for sale on the Unity Asset Store and other marketplaces (FAB/Itch.io)
- •Creating Substance Designer Tools for procedural materials creation and exporting them easily
- •Working as a freelance developer for different clients, fixing code, building new features and checking the condition of the project
- •Working on my own personal projects in my free time, including a new game project and a new asset packs

Hikari
Poznan, Poland, Hybrid
Event Organizer, Data Analyst, Creative department lead
02.2023–Present
Volunteer
- •Organizing the biggest anime convention in Poznań, and one of the biggest in Poland, with over 5000 attendees each year
- •Analyzing data to improve event planning and attendee experience
- •Leading the creative department to develop engaging content and marketing strategies, like advergames

3R GAMES S.A.
Warsaw, Poland, Remote
Unity Developer
11.2025–05.2026
Full-time
- •Working on the new game: Punch Lunch: Foodtruck Fighter
- •Programming Players and Enemies Behavior trees
- •Programming and Designing Combat system
- •Improving overall experience with game from gameplay point of view
Education
Collegium Da Vinci
2022–2023
Postgraduate Studies — Product and Brand Management
Grade: 5.0
Ending Project: Designing whole brand strategy for a new product (Expense Tracker), including market analysis, target audience identification, and marketing plan development
Adam Mickiewicz University in Poznan
2021–2022
Master of Engineering — Computer Science, Artificial Intelligence
Grade: 5.0
Master's Thesis: Speech controlled Games - Process of implementing speech recognition and control in games
I was one of the top-performing students in my cohort and was awarded the Rector's Scholarship for academic excellence. I was also selected to represent my university at several international conferences, including: US-Poland Science and Technology Symposium in San Francisco, PyCon Italia in Florence, and World AI Cannes Festival in Cannes. Additionally, I received the Best Paper Award in the Young Researcher Workshop category at FedCSIS 2021.
Adam Mickiewicz University in Poznan
2017–2021
Bachelor of Engineering — Computer Science
Grade: 4.5
Engineering Thesis: "Computer Game Hordeum" - Differences in game development in Unity and Godot engines
Portfolio
Research & Presentations
Will AI replace game developers? A few facts about AI in game development (In Polish)
How AI is used in game development, what are its advantages and disadvantages, and how it will affect the future of the industry
Pyrkon 2026 • First presentation at a big convention. almost full house, 70+ people in the audience, at 10:00 PM Saturday night. I was pretty nervous but it went well.
Godot - Why do we need it? (2025 version) (In Polish)
Presentation on godot engine, its advantages and disadvantages, how popular it is and how to get started with it
CDV/LevelUp 2025 • First presentation created for university students
Voice Controlled Games
The approach and challenges of implementing speech recognition and voice control in games
FedCSIS 2021 • Best Paper Award (Young Researcher Workshop)




