
Dominik Strzalko
Game Developer
@snowycocoon
ArtStation
@snowycocoon
Discord
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YouTube
@SnowyCocoon
GitHub
@SnowyCocoon
itch.io
snowycocoon
About
Game developer since 2020 with a strong passion for the technical side of game development. I enjoy exploring new features, technologies, and game engines.
Currently focusing on creating shaders, materials, and procedural content in my free time, while professionally developing games using Unity and Godot.
Skilled in Unity, Godot, and UE5 with experience in both 2D and 3D games, VFX, procedural generation, and AI/ML integration.
Big AI enthusiast, always eager to learn about the latest advancements in the field. Extending my knowledge in Vibe Coding, Agentic Engineering, AI Models/Agents and their applications.
Article based on Master's thesis about voice recognition in games earned a Best Paper Award at FedCSIS 2021. Expertise spans Data Science, NLP, Computer Vision, and Deep Learning.
Stack: Gamedev
Stack: AI / ML / Data Science / Web Dev
Blog
Experience

3R GAMES S.A.
Remote
Unity Developer
11.2025–Present
Freelance
- •Working on the new game: Punch Lunch: Foodtruck Fighter
- •Programming Players and Enemies Behavior trees
- •Programming and Designing Combat system
- •Improving overall experience with game from gameplay point of view

SnowyCocoon (Personal Brand)
Poznan, Remote
Technical Artist, Game Developer
01.2025–Present
Self-employed
- •Creating materials and textures for sale on the Unity Asset Store and other marketplaces (FAB/Itch.io)
- •Creating Substance Designer Tools for procedural materials creation and exporting them easily
- •Working as a freelance developer for different clients, fixing code, building new features and checking the condition of the project
- •Working on my own personal projects in my free time, including a new game project and a new asset packs

Manic Pixel Dream Games
Poznan, Remote
Lead Godot Developer
01.2025–10.2025
Contract
- •Working as a Godot Developer for the upcoming Manic Pixel Dream Games game
- •Creating integration systems between large .json files and Godot
- •Shaders creation
- •Managing and designing all technical aspects of the game

Hikari
Poznan
Event Organizer, Data Analyst, Creative department lead
02.2023–Present
Volunteer
- •Organizing the biggest anime convention in Poznań, and one of the biggest in Poland, with over 5000 attendees each year
- •Analyzing data to improve event planning and attendee experience
- •Leading the creative department to develop engaging content and marketing strategies, like advergames

Knoocker
Poznan, Poland
Unity Developer
09.2021–12.2024
Contract
- •Creating games for the "Knoocker Box"
- •Implementing Voice/Speech recognition in Unity Games
- •Developing AI solutions to create a game suggestion system + Game Analytics
- •Game and level design
- •Unity/C# Programming
- •2D Animations (including Skeletal Animations, Inverse Kinematic)

Sidestream Games (Microtaur/Intermission Games)
Krakow, Poland
Co-founder, Godot Developer, Game Designer
04.2020–12.2024
Self-employed
- •Creating a marketing game for InStreamly and PepsiCo
- •Creating our own projects and MVPs
- •Creating MVPs and Demos for big clients from the marketing and streaming industry
- •Working in both Godot and Unity Engines
- •Working with Twitch Extensions and Twitch API

Poznan University of Economics And Business
Poznan, Poland
VR Unity Developer
09.2020–12.2020
Internship
- •Internship at the "VR Lab" at the University
- •Worked on a project for "Enea Operator", a Polish power industry company
- •3D Art and programming fixes
- •Testing the VR Software and Excel worksheets
- •Managing the semantic web
- •Presenting the product to the client
Education
Collegium Da Vinci
2022–2023
Postgraduate Studies — Product and Brand Management
Grade: 5.0
Designing whole brand strategy for a new product (Expense Tracker), including market analysis, target audience identification, and marketing plan development
Adam Mickiewicz University in Poznan
2021–2022
Master of Engineering — Computer Science, Artificial Intelligence
Grade: 5.0
Speech controlled Games - Process of implementing speech recognition and control in games
I was one of the top-performing students in my cohort and was awarded the Rector's Scholarship for academic excellence. I was also selected to represent my university at several international conferences, including: US-Poland Science and Technology Symposium in San Francisco PyCon Italia in Florence World AI Cannes Festival in Cannes Additionally, I received the Best Paper Award in the Young Researcher Workshop category at FedCSIS 2021.
Adam Mickiewicz University in Poznan
2017–2021
Bachelor of Engineering — Computer Science
Grade: 4.5
Engineering Thesis: "Computer Game Hordeum" - Differences in game development in Unity and Godot engines
Projects(9)
Punch Lunch: Foodtruck Fighter
2025
A fighting game developed at 3R Games with behavior trees, combat systems, and gameplay design.
Knoocker Box Games
2021-2024
Multiple games created for the Knoocker Box platform with voice recognition, AI game suggestion system, and skeletal animations.
Voice Controlled Games
2021
Research paper on implementing speech recognition and voice control in games. Best Paper Award at FedCSIS 2021.
Card Planes
2022
First place winner at Godot Gamejam #4. A game developed in a team of two in one week using Godot.
Hikari Marketing Games
2023-2025
Panda Platformer, Hikari Picker, Hikari JRPG - marketing games created for the Hikari convention.
Research & Presentations
Certifications(6)
The Ultimate 2D & 3D Shader Graph VFX Unity Course
@Udemy • 10.2024
Unreal Engine 5: One Course Solution For Material
@Udemy • 03.2024
Intermediate Python Programming
@365 Data Science • 06.2023