SnowyCocoon
SnowyCocoon
Dominik Strzalko

Dominik Strzalko

Game Developer

About

Game developer since 2020 with a strong passion for the technical side of game development. I enjoy exploring new features, technologies, and game engines.

Currently focusing on creating shaders, materials, and procedural content in my free time, while professionally developing games using Unity and Godot.

Skilled in Unity, Godot, and UE5 with experience in both 2D and 3D games, VFX, procedural generation, and AI/ML integration.

Big AI enthusiast, always eager to learn about the latest advancements in the field. Extending my knowledge in Vibe Coding, Agentic Engineering, AI Models/Agents and their applications.

Article based on Master's thesis about voice recognition in games earned a Best Paper Award at FedCSIS 2021. Expertise spans Data Science, NLP, Computer Vision, and Deep Learning.

Stack: Gamedev

Stack: AI / ML / Data Science / Web Dev

Blog

Building Behavior Trees in Unity for a Fighting Game

How I implemented modular, data-driven behavior trees for AI enemies and players in Punch Lunch: Foodtruck Fighter — and what I learned along the way.

1 Mar 20266 min read
UnityGame AI

Experience

3R GAMES S.A.

Unity Developer

11.2025Present

Freelance

  • Working on the new game: Punch Lunch: Foodtruck Fighter
  • Programming Players and Enemies Behavior trees
  • Programming and Designing Combat system
  • Improving overall experience with game from gameplay point of view
UnityC#AICombat Design
SnowyCocoon (Personal Brand)

SnowyCocoon (Personal Brand)

Poznan, Remote

Technical Artist, Game Developer

01.2025Present

Self-employed

  • Creating materials and textures for sale on the Unity Asset Store and other marketplaces (FAB/Itch.io)
  • Creating Substance Designer Tools for procedural materials creation and exporting them easily
  • Working as a freelance developer for different clients, fixing code, building new features and checking the condition of the project
  • Working on my own personal projects in my free time, including a new game project and a new asset packs
Substance DesignerBlenderAsepriteUEFNVerseAffinity
Manic Pixel Dream Games

Manic Pixel Dream Games

Poznan, Remote

Lead Godot Developer

01.202510.2025

Contract

  • Working as a Godot Developer for the upcoming Manic Pixel Dream Games game
  • Creating integration systems between large .json files and Godot
  • Shaders creation
  • Managing and designing all technical aspects of the game
GodotGDScriptShadersGame ArchitectureTechnical Design
Hikari

Hikari

Poznan

Event Organizer, Data Analyst, Creative department lead

02.2023Present

Volunteer

  • Organizing the biggest anime convention in Poznań, and one of the biggest in Poland, with over 5000 attendees each year
  • Analyzing data to improve event planning and attendee experience
  • Leading the creative department to develop engaging content and marketing strategies, like advergames
Game DevelopmentEvent OrganizationData AnalysisCreative DirectionPython
Knoocker

Knoocker

Poznan, Poland

Unity Developer

09.202112.2024

Contract

  • Creating games for the "Knoocker Box"
  • Implementing Voice/Speech recognition in Unity Games
  • Developing AI solutions to create a game suggestion system + Game Analytics
  • Game and level design
  • Unity/C# Programming
  • 2D Animations (including Skeletal Animations, Inverse Kinematic)
UnityC#UIVoice Recognition2D Skeletal Animation
Sidestream Games (Microtaur/Intermission Games)

Sidestream Games (Microtaur/Intermission Games)

Krakow, Poland

Co-founder, Godot Developer, Game Designer

04.202012.2024

Self-employed

  • Creating a marketing game for InStreamly and PepsiCo
  • Creating our own projects and MVPs
  • Creating MVPs and Demos for big clients from the marketing and streaming industry
  • Working in both Godot and Unity Engines
  • Working with Twitch Extensions and Twitch API
GodotUnityGame DesignTwitch API
Poznan University of Economics And Business

Poznan University of Economics And Business

Poznan, Poland

VR Unity Developer

09.202012.2020

Internship

  • Internship at the "VR Lab" at the University
  • Worked on a project for "Enea Operator", a Polish power industry company
  • 3D Art and programming fixes
  • Testing the VR Software and Excel worksheets
  • Managing the semantic web
  • Presenting the product to the client
UnityVR3D Art

Education

Collegium Da Vinci

20222023

Postgraduate StudiesProduct and Brand Management

Grade: 5.0

Designing whole brand strategy for a new product (Expense Tracker), including market analysis, target audience identification, and marketing plan development

Brand ManagementE-CommerceProject ManagementMarketingProduct ManagementSEO

Adam Mickiewicz University in Poznan

20212022

Master of EngineeringComputer Science, Artificial Intelligence

Grade: 5.0

Speech controlled Games - Process of implementing speech recognition and control in games

I was one of the top-performing students in my cohort and was awarded the Rector's Scholarship for academic excellence. I was also selected to represent my university at several international conferences, including: US-Poland Science and Technology Symposium in San Francisco PyCon Italia in Florence World AI Cannes Festival in Cannes Additionally, I received the Best Paper Award in the Young Researcher Workshop category at FedCSIS 2021.

Computer VisionSpeech RecognitionUnityAIData ScienceNLPDeep LearningNeural Networks

Adam Mickiewicz University in Poznan

20172021

Bachelor of EngineeringComputer Science

Grade: 4.5

Engineering Thesis: "Computer Game Hordeum" - Differences in game development in Unity and Godot engines

C#UnityPythonHaskellAlgorithmsData Structures

Projects(9)

Punch Lunch: Foodtruck Fighter

2025

A fighting game developed at 3R Games with behavior trees, combat systems, and gameplay design.

GameDev

Knoocker Box Games

2021-2024

Multiple games created for the Knoocker Box platform with voice recognition, AI game suggestion system, and skeletal animations.

GameDevAI

Voice Controlled Games

2021

Research paper on implementing speech recognition and voice control in games. Best Paper Award at FedCSIS 2021.

AIDataScience

Card Planes

2022

First place winner at Godot Gamejam #4. A game developed in a team of two in one week using Godot.

GameDev

Hikari Marketing Games

2023-2025

Panda Platformer, Hikari Picker, Hikari JRPG - marketing games created for the Hikari convention.

GameDev

Research & Presentations

Voice Controlled Games

The approach and challenges of implementing speech recognition and voice control in games

FedCSIS 2021 • Best Paper Award (Young Researcher Workshop)

Something new is in preparation... Stay tuned!

Certifications(6)

Udemy

The Ultimate 2D & 3D Shader Graph VFX Unity Course

@Udemy10.2024

Udemy

Unreal Engine 5: One Course Solution For Material

@Udemy03.2024

365 Data Science

Intermediate Python Programming

@365 Data Science06.2023

Bookmarks(4)

Game Development Portfolio

Game Development Portfolio

My comprehensive game development portfolio on GitHub

2024

Data Science Portfolio

Data Science Portfolio

AI/ML projects and experiments

2024

ArtStation Portfolio

ArtStation Portfolio

Technical art, VFX, and environment art showcase

2024