SnowyCocoon
SnowyCocoon
Dominik Strzałko

Dominik Strzałko

Game Developer

About

Professional developer and programmer since 2020 with a strong passion for the technical side of game development, ai, and experimental technologies. I enjoy exploring new features, technologies, and game engines.

Currently focusing on creating shaders, materials, and procedural content in my free time, while professionally developing games using Unity and Godot.

Skilled in Unity, Godot, and UE5 with experience in both 2D and 3D games, VFX, procedural generation, and AI/ML integration.

Building my homelab in free time. I host my own services, including a personal cloud, Local LLMs, Stable Diffusion using ComfyUI, PiHole, Arr Stack, and more. Currently there are 4 servers in my homelab, and I'm planning to expand it with more powerful hardware soon. I automate everyting using Linux and Python.

Big AI enthusiast, always eager to learn about the latest advancements in the field. Extending my knowledge in Agentic Engineering, AI Models/Agents and their applications. Expertise spans Data Science, NLP, Computer Vision, and Deep Learning.

Stack: Game Development

Stack: Technical Art

Stack: AI / ML

Stack: Fullstack

Blog

Homelab #0: My First Steps Into Self-Hosting: Introduction and Plan

Homelab #0: My First Steps Into Self-Hosting: Introduction and Plan

1 May 20266 min readPersonal
homelabself-hosting

Experience

SnowyCocoon (Personal Brand)

SnowyCocoon (Personal Brand)

Poznan, Poland, Remote

Technical Artist, Game Developer

01.2025Present

Self-employed

  • Creating materials and textures for sale on the Unity Asset Store and other marketplaces (FAB/Itch.io)
  • Creating Substance Designer Tools for procedural materials creation and exporting them easily
  • Working as a freelance developer for different clients, fixing code, building new features and checking the condition of the project
  • Working on my own personal projects in my free time, including a new game project and a new asset packs
Substance DesignerBlenderAsepriteUEFNVerseAffinity
Sidestream Games

Sidestream Games

Warsaw, Poland, Remote

Co-founder, Godot Developer

02.2024Present

Self-employed

  • Creating advergames for clients from the marketing and streaming industry, like InStreamly and PepsiCo
  • Creating our own projects and MVPs, that will land on Steam soon
  • Working in Godot Engine
  • Working with Twitch Extensions and Twitch API
GodotGDScriptAITwitch API
Hikari

Hikari

Poznan, Poland, Hybrid

Event Organizer, Data Analyst, Creative department lead

02.2023Present

Volunteer

  • Organizing the biggest anime convention in Poznań, and one of the biggest in Poland, with over 5000 attendees each year
  • Analyzing data to improve event planning and attendee experience
  • Leading the creative department to develop engaging content and marketing strategies, like advergames
Game DevelopmentEvent OrganizationData AnalysisCreative DirectionPython
3R GAMES S.A.

3R GAMES S.A.

Warsaw, Poland, Remote

Unity Developer

11.202505.2026

Full-time

  • Working on the new game: Punch Lunch: Foodtruck Fighter
  • Programming Players and Enemies Behavior trees
  • Programming and Designing Combat system
  • Improving overall experience with game from gameplay point of view
UnityC#AICombat Design
Manic Pixel Dream Games

Manic Pixel Dream Games

Poznan, Poland, Remote

Lead Godot Developer

01.202510.2025

Contract

  • Working as a Godot Developer for the upcoming Manic Pixel Dream Games game
  • Creating integration systems between large .json files and Godot
  • Shaders creation
  • Managing and designing all technical aspects of the game
GodotGDScriptShadersGame ArchitectureTechnical Design
Knoocker/Knowla

Knoocker/Knowla

Poznan, Poland, Hybrid

Unity Developer

09.202112.2024

Contract for service

  • Creating games for the "Knoocker Box"
  • Implementing Voice/Speech recognition in Unity Games
  • Developing AI solutions to create a game suggestion system + Game Analytics
  • Game and level design
  • Unity/C# Programming
  • 2D Animations (including Skeletal Animations, Inverse Kinematic)
UnityC#UIVoice Recognition2D Skeletal Animation
Microtaur / Intermission Games

Microtaur / Intermission Games

Krakow, Poland, Remote

Godot Developer, Unity Developer, Game Designer

04.202012.2024

Self-employed

  • Creating advergames for clients from the marketing and streaming industry
  • Microtaur later branched into Intermission Games, where we are working on our own projects, including a game that will land on Steam soon
  • Working in both Godot and Unity Engines
  • Created Papamobile game that is avaliable on Steam
GodotUnityGame DesignTwitch API
Poznan University of Economics And Business

VR Unity Developer

09.202012.2020

Internship, Full-time

  • Internship at the "VR Lab" at the University
  • Worked on a project for "Enea Operator", a Polish power industry company
  • 3D Art and programming fixes
  • Testing the VR Software and Excel worksheets
  • Managing the semantic web
  • Presenting the product to the client
UnityVR3D Art

Education

Collegium Da Vinci

20222023

Postgraduate StudiesProduct and Brand Management

Grade: 5.0

Ending Project: Designing whole brand strategy for a new product (Expense Tracker), including market analysis, target audience identification, and marketing plan development

Brand ManagementE-CommerceProject ManagementMarketingProduct ManagementSEO

Adam Mickiewicz University in Poznan

20212022

Master of EngineeringComputer Science, Artificial Intelligence

Grade: 5.0

Master's Thesis: Speech controlled Games - Process of implementing speech recognition and control in games

I was one of the top-performing students in my cohort and was awarded the Rector's Scholarship for academic excellence. I was also selected to represent my university at several international conferences, including: US-Poland Science and Technology Symposium in San Francisco, PyCon Italia in Florence, and World AI Cannes Festival in Cannes. Additionally, I received the Best Paper Award in the Young Researcher Workshop category at FedCSIS 2021.

Computer VisionSpeech RecognitionUnityAIData ScienceNLPDeep LearningNeural Networks

Adam Mickiewicz University in Poznan

20172021

Bachelor of EngineeringComputer Science

Grade: 4.5

Engineering Thesis: "Computer Game Hordeum" - Differences in game development in Unity and Godot engines

C#UnityPythonHaskellAlgorithmsData Structures

Portfolio

Hikari Dressup Game
Hikari Convention

Hikari Dressup Game

2026-PresentGame DevUnity
Portfolio Website
On GitHub

Portfolio Website

2026WebAgentic Eng.
Punch Lunch: Foodtruck Fighter
On Steam

Punch Lunch: Foodtruck Fighter

2025-2026Game DevUnity

Intermission Games

2024-2026Game DevGodot
mobb_inc.
On Steam

mobb_inc.

2025-Present (still helping with the project)Game DevGodot

Research & Presentations

Will AI replace game developers? A few facts about AI in game development (In Polish)

How AI is used in game development, what are its advantages and disadvantages, and how it will affect the future of the industry

Pyrkon 2026 First presentation at a big convention. almost full house, 70+ people in the audience, at 10:00 PM Saturday night. I was pretty nervous but it went well.

Godot - Why do we need it? (2025 version) (In Polish)

Presentation on godot engine, its advantages and disadvantages, how popular it is and how to get started with it

CDV/LevelUp 2025 First presentation created for university students

Voice Controlled Games

The approach and challenges of implementing speech recognition and voice control in games

FedCSIS 2021 Best Paper Award (Young Researcher Workshop)

Something new is in preparation… Stay tuned!

Certifications(17)

Udemy

Technical Artist Career overview - From Skills to Interviews.

@Udemy07.2026

ID: UC-670d60c2-375a-4839-bb6c-6553f8eddfa9

Hugging Face

AI Agents Fundamentals

@Hugging Face06.2026

ID: SnowyCocoon

Anthropic

Claude Code in Action

@Anthropic04.2026

ID: sy5wjhn687vu

Bookmarks(2)

Official Anthropic courses

Official Anthropic courses

Best resource for new angentic engineers to learn about the field and get inspired.

2026

Unity Design Patterns

Unity Design Patterns

Reference catalog of common software design patterns implemented in Unity/C#.

2026