Blog(2)
Building Behavior Trees in Unity for a Fighting Game
How I implemented modular, data-driven behavior trees for AI enemies and players in Punch Lunch: Foodtruck Fighter — and what I learned along the way.
1 Mar 20266 min readTechnical
UnityGame AIC#GameDev
Aoto Station & the Streets Around It
A quiet afternoon wandering the neighbourhood around Aoto Station in Tokyo — vending machines, shotengai shopping streets, and the particular calm of an area that tourists never find.
5 Apr 20263 min readPersonal
JapanTravelTokyo
